My Little Game Jam

Competition Forum => Code/Game releases => Topic started by: Lemonaids on 2012-October 05, 00:37:06

Title: My C++ framework for 2D graphics and sound
Post by: Lemonaids on 2012-October 05, 00:37:06
Since I'm most comfortable with C++ I plan on using it for the jam, but C++ gets really slow and technical, so in order to skip all the abstract boring stuff, I threw my graphics and sound management into a framework.

https://github.com/Lemonaides/mlgj-framework

The graphics related dependencies are OpenGL and libpng.
The sound related dependency is irrKlang.
It also has a couple classes for use with freeglut, but these are very lightly documented.
These libraries are all open source and have their own documentation.

The documentation isn't nearly as complete as it should be, and some of the functionality isn't totally straightforward, so if you use it and have questions, ask here.
I'll update the repo with an extremely simple example game using the framework if I have time.
Title: Re: My C++ framework for 2D graphics and sound
Post by: Compony on 2012-October 05, 01:19:40
Oh you named your framework after our competition? What an honor :)
Title: Re: My C++ framework for 2D graphics and sound
Post by: Raulviea on 2015-July 24, 05:31:51
I am curious sweatshops fit it. Very useful information here