My Little Game Jam
Off-Topic => BlaBlaBla......... => Topic started by: Wishdream on 2012-September 05, 07:11:01
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Well, basically this is a screenshot thread. This is here to help you rate your games in one screenshot or simply to show them off~
One picture per post!
Let me start it off!
This is Angel of the Forest, a game about Angel Bunny before he/she got to Fluttershy!
(http://i.imgur.com/lkq6w.png)
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(http://www.abload.de/img/unbenanntaouja.png)
Adventure Ponies rip-off/remake http://test.nedm.de/adventureponies/ (not finished)
(http://www.abload.de/img/screenshoton9.5.2012azmuax.png)
Testing mass physics http://everfreearcade.com/ponyroom/
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(http://i.imgur.com/fKBIH.png)
Main menu for my MLP rhythm game. Actually features artwork by a fellow competitor here! Background image is done by DShou, and used with permission. Thanks again, man!
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The only game I've ever made. It was a course assignment in C. The fun part was implementing a complete game engine from scratch for DOS - code for copying pixels to video memory efficiently, catching CPU interrupts, and so on. There is no game design in here though.
(http://i.imgur.com/yaBt3.png)
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You don't see too many games written in DOS -- that'd be a pretty interesting exercise!
Like AnsisMalins, I've only really written one game before. I thought it might be interesting to write some homebrew for the Wii, and eventually pieced together a clone of the puzzle game "Lights Out". Its written in C++ and uses SDL to do the graphics work. If anyone's interested, the source and binary are both available via http://wiibrew.org/wiki/LightsOut
(http://wiibrew.org/w/images/4/45/LightsOut_SS.png)
JigPu
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(http://s.mlpforums.com/uploads/post_images/img-732649-6-49745485.png)
IWBTT 1.2 (I made it because I was bored. XD)
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Wumplus World
A cave exploring game for an AI programming assignment in school. Made with my own Java game engine.
(http://neonairgames.net/games/wumplus/screen3.png)
Yo Bro: Manifestation of the Crimson Demon (WIP)
This is my current game development project. It's an urban-themed danmaku shoot-em-up with a afro-stylin' yoyo-slinging bro on a flying skateboard is the main character. Made with my own Java game engine.
(http://neonairgames.net/games/YoBro/preview/screen7.png)
Christmas Conquest 2 (WIP)
A Mega Man-like holiday-themed platformer I've been working on and off for a long time. Made with Multimedia Fusion 2.
(http://neonairgames.net/games/ChristmasConquest2/preview/CC2picture6.png)
Legalize It!
A very strange platform game about catgirls forcefully spreading the marvels of tacos on the inhabitants of various alien planets. Made with Multimedia Fusion 2.
(http://neonairgames.net/games/legalizeIt/screen1.png)
Rand0mness
An RPG about an aspiring game programmer who must stop a tyranical peanut king from doing bad things in a world on the other side of his computer screen.
(http://neonairgames.net/games/Rand0mness/Rand0mnessscreeny4.PNG)
For time's sake for this jam, I'll probably use Multimedia Fusion to develop my 48 hour project. It'd be much faster to develop with than using my Java game engine. =/
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Have a little preview of the new graphics in Derpy's Quest version Alpha 0.7 :D
https://www.dropbox.com/s/njn5kllpabr13lb/preview%200.7.png
EDIT: Hmm.. Dunno how to use the img code stuffs ^^
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I get mad every time I see blatantly incorrectly done retro. E.g. Derpy's sprite is made of larger pixels than muffins. 0/10 would not play.
Remember:
320x240 resolution 256 colors for an IBM PC with VGA graphics
256x224 resolution 8 to 256 colors for a console hooked up to a TV. Various consoles have convoluted rules on how many colors you can have at one time on screen.
Work at one of those resolutions and then scale the finished frame by an integer for display.
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I get mad every time I see blatantly incorrectly done retro. E.g. Derpy's sprite is made of larger pixels than muffins. 0/10 would not play.
Remember:
320x240 resolution 256 colors for an IBM PC with VGA graphics
256x224 resolution 8 to 256 colors for a console hooked up to a TV. Various consoles have convoluted rules on how many colors you can have at one time on screen.
Work at one of those resolutions and then scale the finished frame by an integer for display.
I'm pretty sure that's a comment to my pic, right?.
I have no experience in spriting at all. The Derpy sprite is from window ponies. Also, I'm currently respriting everything. So it will change I'm pretty sure I know what you mean. But I at the same time doesn't understand it ^^.
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(https://dl.dropbox.com/u/54438351/RhythmPony.png)
Remake of one of the Rhythm Heaven DS minigames but then in ponystyle =]