Author Topic: Bouncy Pony Balls  (Read 6143 times)

Offline BlitzProg

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Bouncy Pony Balls
« on: 2012-October 08, 13:54:17 »
Bouncy Pony Balls.
Playable and finished game in HTML5/Flash

Game:
Right here! http://www.blitzspace.com/bpb/
Flash by default, click HTML5 to switch version.


Compiling from source (Tested on windows, should works on Mac):

Step 1: Download Monkey - Demo Version ( http://www.monkeycoder.co.nz/Store/_index_.php )(31Mo)

Monkey is a multiplatform development tool that works by translating the language you want.
Free version can translate to HTML5, Paid can also do Flash, Android, Ios and even more... You can even download or code custom targets.


Step 2: extract the bpb folder out of the zip source of the game, and open the bpb.monkey file with it.

Step 3: Compile (Debug allow you to trace errors, Release is faster)

Step 4: Have fun! :D




Notes about the game:
There is nearly no comment in the source. Please ask me if you want to know more about some specific parts... :D

DrawImage + SetColor is painfully slow on HTML5, I used it to save time, exept it seems to produce some funny glitches with the demo version of Monkey. It's not a big deal and fixing both problem would simply require to create these shadows manually. =)

The game was tested and balanced in about 20 minutes (on hour before entry submission end). I'm fully aware that some pegasus ponies generated will be total bastards, rushing you so fast and having enough weight to kick you through the whole arena without letting you react and enable your shield.

If you want to "win" at this game, try lasting one minute. And 1 minute 30 if you're good at it. By best time is 1 minute and 16 seconds. :D

I started the development of this game about 12 hours before the expiration, because I wasn't confident I would finish the first game I've planed in time. This includes the time I have taken to actually think of this idea. I really thought about giving up at this point.
The first thing I worked on during the first part of the competition was a game named "Strategic Chaos", a turn by turn graphicless game where you build, capture and conquer towns and fight against pony armies.

Z1007 is a strange cyan character with four paws and two massive antennas I didn't have enough time to implement. Z's are characters I use to sign all of my creations with, created for the purpose of accumulating knowledge.
He was supposed to comment about your success/fails. Therefore he is only mentionned in the instructions page.
Discord said it would be fun. I just don't know what went wrong - Z1007


Competition thoughts:
Overall I am very satisfacted with this game, yet disappointed It'll still count as a 48h game creation. Because I've never created and completed a game as fast as 12 hours in my life! :D Also the first time I've successfully sprited my own needs without failing too much. That Twilight ball head looks less horrible than I thought I would create if I tried.

The challenge was fairly fun to take, if only the chosen theme wasn't so terrible. (That's part my fault, I forgot to vote and neight chaos and Yay the forest theme that was just behind.)

I'm french, sorry for my unreadable english. :)
« Last Edit: 2012-October 08, 16:20:16 by BlitzProg »

Offline Cantorlot

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Re: Bouncy Pony Balls
« Reply #1 on: 2012-October 09, 08:01:45 »
Hi there,

I've recently played the Flash version of your game. Here are my thoughts to add to the chaos.

I really like these bumper car ponies. Its a great concept! It ran bug-free for me.

My best is 39 ponies in 49 seconds. I found my best strategy is move in a circle on the outer rim.

I didn't know about this "Monkey coder" that targets multiple languages. Sadly its not free.

That first idea of yours also sounds very interesting.

Offline BlitzProg

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Re: Bouncy Pony Balls
« Reply #2 on: 2012-October 09, 12:13:49 »
Hey =]
The HTML5 target is free (as long as you don't use it for commercial purposes) so you can compile with it from the sources with the instructions I've given, and it should work normally (SetColor+DrawImage glitch aside) - I have tried these procedures before posting.

My best is 1 minutes 46 seconds with 125 ponies by the way. It seems running in circles is indeed the best strategy, exept it doesn't always work as some ponies will land on your way or will bump against each others throwing themselves in your way and "accidentally" kick you out, unless you enable your shield.
 

Offline Cantorlot

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Re: Bouncy Pony Balls
« Reply #3 on: 2012-October 10, 09:08:14 »
Hey =]
The HTML5 target is free (as long as you don't use it for commercial purposes) so you can compile with it from the sources with the instructions I've given, and it should work normally (SetColor+DrawImage glitch aside) - I have tried these procedures before posting.

Ah, I meant it would have been nice to try and use Monkey for future projects (if it was free), not just compiling your game. One target isn't as useful since I could write in the target language directly.

My best is 1 minutes 46 seconds with 125 ponies by the way. It seems running in circles is indeed the best strategy, exept it doesn't always work as some ponies will land on your way or will bump against each others throwing themselves in your way and "accidentally" kick you out, unless you enable your shield.

I finally managed 109 ponies in 1:36 by using my shield a bit more. I don't think I've found any strategy that lets me play indefinitely (which is good). And that landing animation was a really good design choice (so even if they are about to land in your way, you can still try to do something before it happens).

Offline RainbowDaschund

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Re: Bouncy Pony Balls
« Reply #4 on: 2012-October 21, 06:53:32 »
Well, this is really fun for a simple game concept. Good job!

Offline Ampcloss

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Re: Bouncy Pony Balls
« Reply #5 on: 2015-August 31, 13:18:35 »
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