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Advice Thread

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Vanni:
Some of the competitors have lots of experience in game development or just on something specific, while others are the opposite, so I thought an advice thread could help new developers with their projects. :D

I'm not saying you have to tell everything you usually do, just some tips and tricks that you think are usefull. :)

Now I really need some advice: I've started a project some time ago, but background graphic is slowing down everything.
I'm trying to recreate some buildings (like Fluttershy's Cottage) in RPG Maker, but it's not working. :(
Can you give some advice on how I could do it? :P

To Coool:
If its tilesets you need help with, I suggest http://pixel.oceansdream.net/ that tutorial as it is very comprehensive and has multiple parts. I learned all about tileset creation from that. If that's not what you're after, then I dunno what to say. :-\

Vanni:
It's better than expected! :P
Thank you!

Wishdream:
Well, depending on what RPG Maker you have... There's always a way.

One is to make everything in the background. All the tiles of the map are made into the background except the upper layer like the trees. Make it a fixed parallax which is a script on RMXP, RMVX and RMVXA.

Tile it yourself in a background using Photoshop or any image program. The advantage of this is you can use custom graphics and pathways to make it look very professional.

After that, set it as background then add the upper layer over the background. This should help on speed.

I don't see why would the background image lag the game though unless you but an extremely large vector.

Here's actually an example of that, I used it as a battle background. It's my old channel, you can easy my early stages of development there.
http://www.youtube.com/watch?v=rj2ZxS4Wmjk

To Coool:

--- Quote from: Wishdream on 2012-September 09, 18:07:00 ---Well, depending on what RPG Maker you have... There's always a way.

One is to make everything in the background. All the tiles of the map are made into the background except the upper layer like the trees. Make it a fixed parallax which is a script on RMXP, RMVX and RMVXA.

Tile it yourself in a background using Photoshop or any image program. The advantage of this is you can use custom graphics and pathways to make it look very professional.

After that, set it as background then add the upper layer over the background. This should help on speed.

I don't see why would the background image lag the game though unless you but an extremely large vector.

Here's actually an example of that, I used it as a battle background. It's my old channel, you can easy my early stages of development there.
http://www.youtube.com/watch?v=rj2ZxS4Wmjk

--- End quote ---

This method is also really good, it can help attain higher levels of quality.

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