Off-Topic > BlaBlaBla.........

Screenshot Thread! Show off your games screenshots!

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VioletLinked:


IWBTT 1.2 (I made it because I was bored. XD)

A_Human_Wizard:
Wumplus World
A cave exploring game for an AI programming assignment in school. Made with my own Java game engine.


Yo Bro: Manifestation of the Crimson Demon (WIP)
This is my current game development project. It's an urban-themed danmaku shoot-em-up with a afro-stylin' yoyo-slinging bro on a flying skateboard is the main character. Made with my own Java game engine.


Christmas Conquest 2 (WIP)
A Mega Man-like holiday-themed platformer I've been working on and off for a long time. Made with Multimedia Fusion 2.


Legalize It!
A very strange platform game about catgirls forcefully spreading the marvels of tacos on the inhabitants of various alien planets. Made with Multimedia Fusion 2.


Rand0mness
An RPG about an aspiring game programmer who must stop a tyranical peanut king from doing bad things in a world on the other side of his computer screen.


For time's sake for this jam, I'll probably use Multimedia Fusion to develop my 48 hour project. It'd be much faster to develop with than using my Java game engine. =/

Matias:
Have a little preview of the new graphics in Derpy's Quest version Alpha 0.7 :D

https://www.dropbox.com/s/njn5kllpabr13lb/preview%200.7.png

EDIT: Hmm.. Dunno how to use the img code stuffs ^^

AnsisMalins:
I get mad every time I see blatantly incorrectly done retro. E.g. Derpy's sprite is made of larger pixels than muffins. 0/10 would not play.

Remember:
320x240 resolution 256 colors for an IBM PC with VGA graphics
256x224 resolution 8 to 256 colors for a console hooked up to a TV. Various consoles have convoluted rules on how many colors you can have at one time on screen.

Work at one of those resolutions and then scale the finished frame by an integer for display.

Matias:

--- Quote from: AnsisMalins on 2012-September 13, 12:42:22 ---I get mad every time I see blatantly incorrectly done retro. E.g. Derpy's sprite is made of larger pixels than muffins. 0/10 would not play.

Remember:
320x240 resolution 256 colors for an IBM PC with VGA graphics
256x224 resolution 8 to 256 colors for a console hooked up to a TV. Various consoles have convoluted rules on how many colors you can have at one time on screen.

Work at one of those resolutions and then scale the finished frame by an integer for display.

--- End quote ---

I'm pretty sure that's a comment to my pic, right?.
I have no experience in spriting at all. The Derpy sprite is from window ponies. Also, I'm currently respriting everything. So it will change I'm pretty sure I know what you mean. But I at the same time doesn't understand it ^^.

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