Game Development > General

What does your toolbox consist of?

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AnsisMalins:
I use:
Visual Studio 2008
MonoDevelop
GVIM
GIMP

I haven't settled a game engine or a set of libraries yet.

To Coool:
I use:

Code::Blocks/Dev-C++
Eclipse
Sketchup (For 3D Maps)
3DS Max (For all other 3D utilities)
Photoshop CS6
GarageBand/Mixcraft 5

I've been trying things out like SDL and Allegro lately, but I'm not sure. Allegro is feeling nice, though.

Caracitrine:
Code::Blocks - Great interface, simple and easy to use.
SFML library - Seems to fit all of my multi-media coding needs
PyxelEdit - Good for simple spriting
Audacity - Free and awesome audio editing

Wishdream:

Java: Eclipse
 LWJGL Library/DevIL Library


Game Maker:
 Game Maker Studio Master Pack
 Pyxel


Both:
Photoshop
Flash(2d Animation)
FL Studio 10
Audacity
SketchUp(For Maps)
Blender(Other 3d)

Rylius:
Java IDE: IntelliJ IDEA (Community Edition)
Misc (PHP, ...) IDE: NetBeans
Ruby editor: Redcar
General editor: gedit

GIMP for general graphics, Blender for 3D, Inkscape for vectors, Audacity for sound editing.
Enhanced by a Canon digital camera, a Wacom graphics tablet (A6 sized) and a portable recorder. :)

Slick 2D - Java game framework
jMonkeyEngine 3 - Java 3D game framework
Gosu - Ruby (and C++) abstraction framework

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